Traphouse Rules Violation
1. Melee Weapons Only All combat during an active Traphouse gang raid is strictly melee-only. Firearms and other non-melee weapons may not be used during the fight. 2. No Firearms During Raids Players may carry firearms, and Traphouses may store or manufacture weapons, but firearms cannot be used during an active Traphouse raid. Attempting to bypass the automatic weapon restriction is considered a Traphouse Rules Violation. 3. Preparation Time When a Traphouse raid begins, both gangs must respect the 3-minute preparation period. Players may prepare and organize during this period but must not begin the raid fight before the preparation period has ended. 4. Raid Participants Only members of the attacking gang and defending gang may participate in the raid. Outside gangs, friends, allies, or uninvolved players may not interfere with the fight. 5. No Outside Assistance Players outside the raid may not provide combat assistance, healing, transportation, information, or any other unfair advantage to either side during the active raid. 6. Eliminated Players Once you are eliminated from a Traphouse raid, you are out of that raid. You may not return to the Traphouse and continue fighting or assisting your gang. 7. No Returning After Death Dying during the raid does not give you another attempt. Returning to the Traphouse to fight again is prohibited. 8. No Metagaming Discord, streams, OOC chat, private messages, or any other OOC source may not be used to provide IC information about enemy positions or the ongoing raid. 9. No Exploiting Using bugs, animations, mapping issues, unreachable locations, movement exploits, weapon exploits, or any unintended game mechanic to gain an advantage is prohibited. 10. No Weapon-Restriction Bypass Any attempt to bypass the Traphouse's melee-only system—including forcing a firearm to remain equipped or finding another method of dealing firearm damage—is prohibited. 11. No Vehicle Deathmatching Vehicles may not be used to run over, ram, trap, or kill players participating in a Traphouse raid. 12. No Combat Logging Disconnecting, intentionally crashing, or otherwise leaving the server to avoid an active Traphouse fight is prohibited. 13. No Entrance Abuse Players may not abuse the Traphouse entrance/exit, loading positions, or virtual-world transitions to repeatedly avoid damage or gain an unfair combat advantage. 14. Securing the Traphouse Once the raid reaches the securing stage, players must allow the scripted Traphouse system to determine the outcome. Exploiting or intentionally interfering with the securing mechanic is prohibited. 15. Follow the Scripted Raid Players must follow the Traphouse raid system from preparation through fighting and securing. Players may not intentionally bypass the system to create their own alternative raid conditions. 16. General Server Rules Still Apply Traphouse raids do not suspend the server's other rules. Exploiting, metagaming, combat logging, bug abuse, OOC interference, and other server offenses remain punishable. IMPORTANT TRAPHOUSE GANG RAIDS = MELEE WEAPONS ONLY The Traphouse system automatically prevents firearms from being equipped during an active raid. Attempting to bypass this restriction or using firearms through an exploit will be treated as a Traphouse Rules Violation.
